Computing Information

Computing is a constantly changing and evolving subject. As a result, the curriculum is kept up to date to reflect any changes in technology, both in hardware and software. Lessons are predominately taught in the ‘Apple Room', which contains 18 iMac computers. An IT room containing 18 PCs and a class set of iPads are also available to staff to facilitate their lessons.
Below outlines what is covered for each year group that receive dedicated Computing lessons.
Year 2 – Pupils are taught how to log onto the school network, save and open work from their user areas and the basics of touch-typing. At this early stage, the concepts of programming are taught through using hardware and software such as Bee Bots, Textease Turtle & Scratch. Pupils also learn the basics of using Microsoft PowerPoint & Excel. Throughout the year, pupils discuss relevant ESafety matters, which often integrate into the current work they are doing.
Year 3 – Pupils revisit the basics of using a computer on a school network i.e. usernames and passwords, using a user area. They continue to practice their touch-typing and are also introduced to emailing. Programming skills continue using Scratch, building on the previous year's knowledge. Desktop publishing skills are taught using Microsoft Publisher and we continue to build on Spreadsheets skills using Excel. In the final term, pupils are taught basic graphic design skills using graphics tablets and SUMO paint. Again, throughout the year, ESafety is taken very seriously and is integrated into their projects.
Year 4 – Pupils build on their knowledge of using files and folders, particularly with organising their user areas. They continue to build on their desktop publishing skills using Microsoft Publisher. Word, Excel and PowerPoint skills are taught through a large project. Programming skills continue to be developed using already familiar software such as Scratch and Textease Turtle. Touch typing skills are again promoted, with the emphasis on more independent practice both at home and school. Graphic design skills are revisited using SUMO paint and graphics tablets.
Year 5 – Pupils advance their programming skills by being introduced to basic HTML, working towards producing a webpage independently. Pupils are presented with a project and must use basic Word, Excel & PowerPoint skills to complete it as well as using other, more specific software such as Google SketchUp. Desktop publishing skills are further reinforced and pupils are also introduced to databases using Microsoft Access.
Year 6 – To continue strengthening their Microsoft Office skills they undertake a project that incorporates Word, Excel and Access. Programming skills continue using Scratch, but the emphasis is heavily focused on explaining what the code does. The final term centres on a podcasting project, offering the pupils a chance to show off their creative side.
Year 7 - The programming side of things steps up a gear and pupils are introduced to Python. Pupils' Microsoft Office skills are kept up to date, with a project that aims to build on their past knowledge of products such as Word, Excel, Access & Publisher. In the final term, pupils study ESafety using ‘The Web We Want’ and then move onto looking at control and monitoring using Flowol 4.
Year 8 – Pupils continue to study ESafety using the ‘Web We Want’ book. Programming skills continue through the use of Kodu, which involves them developing computer games. Pupils then move onto developing ‘Apps’ using MIT App Inventor. In the final term, pupils work on creating an interactive school prospectus using iBooks Author. Throughout the year, pupils are also actively involved in collecting and preparing materials for their Leavers' Book.